My first 3D flash animation

3D Animathion

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Adobe support for native 3D only in cs4. There are lot of opensource flash 3d engines are there. I tried papervision3d and away3d. Both are quite well. There are lot more tutorials for both online for away3d tutorials  click here , for papervision3d download this book. I got the source code of away3d from the google code http://code.google.com/p/away3d/ and for papervison3d svn http://code.google.com/p/papervision3d/. I generate swc using the command. The red5 says about away3d.

D:\sdk\Away3D> compc -include-sources ./src -source-path ./src -target-player 10 -output Away3d.swc

Initially i got this error when compile away3d "Error: Type was not found or was not a compile-time constant: Vector. in away3d"

Then i added the -target-player 10 in command line is fix that error. I think away3d is better than papervision3d. Here is my first animation here

I'm using away3d here...

Source Code:

package {
   import away3d.cameras.Camera3D;
   import away3d.cameras.HoverCamera3D;
   import away3d.cameras.TargetCamera3D;
   import away3d.containers.ObjectContainer3D;
   import away3d.containers.Scene3D;
   import away3d.containers.View3D;
   import away3d.core.math.Number3D;
   import away3d.materials.BitmapMaterial;
   import away3d.materials.WireColorMaterial;
   import away3d.primitives.Cube;
   import away3d.core.render.Renderer;
   import away3d.primitives.Sphere;
   import away3d.primitives.WireSphere;
   import away3d.core.utils.Cast;
   import away3d.core.utils.CastError;
   import flash.display.Bitmap;
   import flash.display.Sprite;
   import flash.events.Event;
   import flash.events.MouseEvent;
   import flash.geom.Point;
   /**
    *
    * @author Arul
    */
   public class FirstApplication extends Sprite {
      public var viewer: View3D;
      public var scene: Scene3D;
      public var camera: Camera3D;
      public var cube: Cube;
      public var sphere: Sphere;
      public var wiresphere: WireSphere;
      public var group: ObjectContainer3D;
      public var material: WireColorMaterial;
      public var bitmapMaterial: BitmapMaterial;

      [Embed(source = "assets/favicon.jpg")]
      private var favicon: Class;
      public var image: Bitmap = new favicon();

      [SWF(backgroundColor = "#EEE8DA")]

      public function FirstApplication() {
         init3D();
      }

      public function init3D(): void {
         stage.frameRate = 30;
         camera = new Camera3D({
            y: 400,
            z: -1000
         });
         viewer = new View3D({
            camera: camera,
            x: 250,
            y: 100,
            z: 100
         });
         scene = new Scene3D();
         cube = new Cube();
         sphere = new Sphere();
         wiresphere = new WireSphere();
         group = new ObjectContainer3D();
         material = new WireColorMaterial();
         bitmapMaterial = new BitmapMaterial(Cast.bitmap(image));

         material.color = 0xA6111D;

         sphere.x = 100;
         sphere.y = 50;
         sphere.z = 100;
         sphere.radius = 75;
         sphere.bothsides = true;
         sphere.material = material;
         group.addChild(sphere);

         wiresphere.x = 270;
         wiresphere.y = 150;
         wiresphere.z = 150;
         wiresphere.radius = 75;
         wiresphere.bothsides = true;
         wiresphere.material = material;
         group.addChild(wiresphere);

         cube.x = 250;
         cube.y = 250;
         cube.z = 400;
         cube.material = bitmapMaterial;
         group.addChild(cube);

         viewer.scene.addChild(group);
         viewer.render();

         addChild(viewer);

         addEventListener(Event.ENTER_FRAME, groupRotation);
         group.addEventListener(Event.ENTER_FRAME, sphereRotation);
         //addEventListener(MouseEvent.MOUSE_DOWN, lookThere);
      }

      public function groupRotation(e: Event): void {
         group.rotationX = group.x + 1;
         group.applyRotations();

         viewer.render();
      }

      public function sphereRotation(e: Event): void {
         sphere.rotationX = sphere.x + 1;
         sphere.applyRotations();

         wiresphere.rotationZ = wiresphere.z + 1;
         wiresphere.applyRotations();
         viewer.render();
      }

      public function lookThere(e: MouseEvent): void {
         var clickpoint: Point = new Point(e.stageX, e.stageY);
         var hypothines: Number = Point.distance(new Point(0, 0), clickpoint);
         var sine: Number = Math.asin(e.stageX / hypothines);
         var cos: Number = Math.acos(e.stageY / hypothines);
         camera.lookAt(new Number3D(e.stageX, e.stageY, hypothines));
         /**
          * Horizontal angle
          */
         camera.pan(cos);
         /**
          * vertical angle
          */
         camera.tilt(sine);
         viewer.render();
      }
   }
}
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